Difference between revisions of "SCUMM/TODO"

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2,625 bytes removed ,  18:18, 27 February 2010
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bugs in the original are over on the SCUMM/Bugs page now
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m (bugs in the original are over on the SCUMM/Bugs page now)
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== Bugs Also in the Original ==
== Bugs Also in the Original ==
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
* see [[SCUMM/Bugs|SCUMM Original Bugs list]]
 
Note that neither of these lists is complete.
 
=== Not Yet Fixed ===
* In Maniac Mansion, the tape player keeps playing the tape. {{BugTrack|num=752874}}
* In Zak McKracken (Amiga), the credits in the intro are too fast. {{BugTrack|num=1690207}}
* In Zak McKracken (V2), Zak walks behind the guard in London, instead of in front of him. {{BugTrack|num=1571747}}
* In Zak McKracken (V2), Zak walks behind the guard in Katmandu, instead of in front of him. {{BugTrack|num=1571707}}
* In Zak McKracken (FM-Towns), switching back from Zak to the bird causes the bird to fly into the screen multiple times. {{BugTrack|num=1528862}}
* In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{BugTrack|num=1527640}}
* In Loom (CD), voice goes out of sync when casting fear. {{BugTrack|num=770066}}
* In Loom, Hetchel has two heads in her flight. {{BugTrack|num=770050}}
* In Monkey Island 2, skipping speech with escape at Captain Dread's boat will display weird results. {{BugTrack|num = 995942}}
* In Monkey Island 2, the sound of the waterfall stops after a few seconds. {{BugTrack|num=728417}} {{BugTrack|num=2545447}}
* In Sam and Max, Doug the Moleman temporarily loses his head after giving him the pecan candy. {{BugTrack|num=1496577}}
* In Sam and Max, some animations of Max don't disappear in the second encounter with flambee. {{BugTrack|num=1496566}}
* In Sam and Max, part of Bruno is not cleared off the screen when leaving Bumpusville. {{BugTrack|num=2028711}}
* In Sam and Max (German talkie), voices can be out of sync. {{BugTrack|num=2023466}}
* In Day of the Tentacle, the glow of the Chron-O-John can be drawn in front of the closed door. {{BugTrack|num=1803628}}
* In Day of the Tentacle, the Chron-O-John's rotor and glow can be missing. {{BugTrack|num=1794309}}
* In Indy3, there is an out of place pink line in the room with the tapestry on the second floor while in Castle Brunwald. {{BugTrack|num=1726606}}
* In Day of the Tentacle, there is a layering glitch when standing at a particular spot in the basement. {{BugTrack|num=2845867}}
 
=== Fixed ===
* In Day of the Tentacle, in the lobby, Bernard can use Laverne's voice. {{BugTrack|num=2016521}}
* In Sam & Max, the game can hang when talking to the bigfoot guarding the party. {{BugTrack|num=2826144}}
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