**'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL.
**'''Time:''' June 28 – July 19
**'''Status:''' ''In progress'' -
Blitting to screen
***<s>Design the base structure for a OpenGL graphics manager</s>
***<s>Implement OpenGL setup and screen initialization code for having at least a blank screen when running</s>
blitting to screen code (drawing of game, overlay , mouse ) and screen update***Implement OpenGL scalers for any aspect ratio***Implement support for paletted textures ( Needs some thought, is it really needed?)
***Code cleanup and documentation
*'''Implementation of new modular backend for other platform backends'''