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586 bytes added, 21:01, 26 October 2010
:: And how do we handle mass adding of games? which usually provides too much output for GUI display, and is more frequently used now. [[User:Kirben|Kirben]] 13:40, 26 October 2010 (UTC)
::: Quite easily, we could have a graphical display to the mass add detection screen of how many games were not found (e.g. "Not recognized: 2"). The user can then consult the log file, where he can find the full paths of the aforementioned games, along with their MD5 checksums --[[User:Md5|Md5]] 13:53, 26 October 2010 (UTC)
:: You need to think a bit more outside the box. We don't have to (and in fact, most definitely should not) turn every warning directly into a dialog one-to-one. It's not hard to come up with several ways to design a mass add dialog that provides all this information, and more, in a concise fashion to the user. For that matter, though, I am not sure what console output from the mass detection you would want to see in the GUI... reports about partial matches that hint at a directory that might contain an incomplete game? --[[User:Fingolfin|Fingolfin]] 21:01, 26 October 2010 (UTC)
==== Users need to restart ScummVM, to get more feedback on non-critical issues, and might not even be able to reproduce the bug/issue. ====


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