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Hugo/TODO

758 bytes removed, 16:00, 26 December 2010
H3 Win MIDI Memory Leak Fixed in r55040
** H1 Dos, in the garden: the shed
** H2 Dos, in the dog house screen: the dog house
* In H3 Win, upon successful game completion, the game quits, but running with valgrind shows a MIDI Memory Leak which should not occur. This is still occuring after other MIDI fixes i.e. r55027 onwards:
13,397 bytes in 1 blocks are definitely lost in loss record 261 of 261
at 0x402582E: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
by 0x83C4545: Hugo::MidiPlayer::play(unsigned char*, unsigned short) (sound.cpp:68)
by 0x83C507F: Hugo::SoundHandler::playMIDI(unsigned char*, unsigned short) (sound.cpp:277)
by 0x83C50F3: Hugo::SoundHandler::playMusic(short) (sound.cpp:290)
by 0x83A9A0C: Hugo::HugoEngine::initConfig(Hugo::inst_t) (hugo.cpp:968)
by 0x83A6FDB: Hugo::HugoEngine::run() (hugo.cpp:266)
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