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GP2X

134 bytes added, 23:16, 15 January 2017
Mark as unmaintained
{{PortFeatures|
name=GP2X|
backend=gp2x gph + sdl| <!-- original added: (1.2.9) -->version=1.27.10|status=MaintainedUnmaintained|
mp3=yes|
ogg=yes| <!-- original added: (Tremor) -->
zlib=yes| <!-- original added: (1.2.3) -->
plugins=yes|
16bits=?yes|
buildbot=yes|
firstversion=0.9.1|
==Port information==
The GP2X port of ScummVM became an official supported port at the same time as the 0.9.1 release of ScummVM. All further releases will be made inline with the main ScummVM release cycle.
All further releases will be made inline with the main ScummVM release cycle.  'Test' releases from SVN GIT snapshots will still be made infrequently on the existing port homepage (see Links). Generally in preparation for a release or testing of a major new feature or engine.
The official ScummVM port for the GP2X has some limitations over its full 'personal computer' siblings.
These are mainly found in the input and screen areas. As such full ScummVM compatibility information should only be used as a guide not a definitive statement that a game will work on the GP2X.
The This port uses a custom backend (/backends/platform/gp2xgph) that uses a mixture of GPH platform ([[GP2X ]]/[[GP2XWiz]]/[[Caanoo]]) specific code and reuses large portions derived from of the generic SDL backend.
==Controls for ScummVM on the GP2X==
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