Difference between revisions of "Toltecs"

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7 bytes removed ,  04:36, 21 November 2011
cleanup and formatting
(Moved contents of Toltecs TODO.txt to Toltecs Engine Page)
(cleanup and formatting)
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==Status==
== Status ==


* WIP Engine is now in ScummVM source tree.
* The game is completable with some minor glitches (see [[Toltecs#Bugs|bugs]]).


==NOTES==
== TODO ==
 
* The game is completable with revision 20 with some minor glitches (see BUGS).
 
==TODO==
* Finish music support (volume, looping perhaps?)
* Finish music support (volume, looping perhaps?)
* Check if background resources are used before purging them when changing scenes - check
* Check if background resources are used before purging them when changing scenes - check the comments inside sfLoadScene.
the comments inside sfLoadScene.
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't fit inside the screen and the surface is cut off incorrectly.
* Sometimes, some stray lines are drawn below fonts - probably because the text doesn't
* Fix some occasional artifacts on screen (e.g. when text is shown over an animation) sometimes.
fit inside the screen and the surface is cut off incorrectly.
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the indian village.
* Fix some occasional artifacts on screen (e.g. when text is shown over an animation)
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown).
sometimes.
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door
on the right, the hero walks around a big path. Same when moving to the tent on the top
in the indian village.
* When getting the piano player off the well, he walks up facing to the left (his side
animation is shown).
* Load/start sound and music of the saved scene when loading.
* Load/start sound and music of the saved scene when loading.
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
sample, when changing scenes and a dialog is immediately started afterwards).
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* When saving a game, save the whole screen when an animation is playing
e.g. when playing animations (the script controlled ones, not the movies) it should save
the whole screen when the game is saved when such an animation is running since it uses
delta-frames so currently, once restored, the screen is wrong. This is only observed in
a few places.


==BUGS==
== Bugs ==
None known (see TODO).
None known (see [[Toltecs#TODO|TODO]]).


==DONE==
== Done ==
* Crashes sometimes on scene changes
* Crashes sometimes on scene changes
(I guess because some talktext is still running although the slot used by it has changed)
** (I guess because some talktext is still running although the slot used by it has changed)
Crashes sometimes (e.g. when inside the barn and going up the ladder)
* Crashes sometimes (e.g. when inside the barn and going up the ladder)
These crashes are caused by non-stopping background sounds, see TODO above.
** These crashes are caused by non-stopping background sounds, see [[Toltecs#TODO|TODO]] above.
* The game music is in XMIDI. I'm assuming that the rest of the formats were because of badly
* The game music is in XMIDI. I'm assuming that the rest of the formats were because of badly dumped resources - finalize() calls were missing and the resulting music could contain anything.
dumped resources - finalize() Calls were missing and the resulting music could contain anything.
* Implement dirty rectangles (low priority)
* Implement dirty rectangles (low priority)
* Optimize segment mask redrawing (only redraw what's neccessary)
* Optimize segment mask redrawing (only redraw what's necessary)
* Add movie playback functionality (movie format is known, needs implementing)
* Add movie playback functionality (movie format is known, needs implementing)
* Add sound support (after rewrite of the resource system)
* Add sound support (after rewrite of the resource system)
* Still some clipping issues (walking upstairs in the saloon, when on top of the tower in the hideout)
* Still some clipping issues (walking upstairs in the saloon, when on top of the tower in the hideout)
* Add game menu
* Add game menu
** Rewrite from scratch with only minor stuff from the disasm since the original menu is one huge
** Rewrite from scratch with only minor stuff from the disasm since the original menu is one huge messy function
messy function
* Rewrite the resource system to something similar as used by M4
* Rewrite the resource system to something similar as used by M4
** each resource type gets its own class, the resource cache manages the resource instances
** each resource type gets its own class, the resource cache manages the resource instances
2,051

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