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SCUMM/Bugs

193 bytes added, 10:50, 2 December 2011
Added new Non-Bugs section and moved MM NES report to it.
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. <br>Still, we are sometimes are able to implement workarounds, meaning that ScummVM at times works better than the original ;).<br>Also, a list of non-bugs i.e. game features that look buggy and thus have been reported by users, but are actually intentional, is provided for reference.
Note that neither none of these lists is complete.
'''Not Yet Fixed'''
* In Maniac Mansion, the tape player keeps playing the tape. {{BugTrack|num=752874}}
* In Maniac Mansion NES, if you use the telescope right away without using the safe in Edna's room, it will not give you the combination. This may be intentional, but it is only reported in the NES version.
* In Zak McKracken (Amiga), the credits in the intro are too fast. {{BugTrack|num=1334129}} {{BugTrack|num=1690207}}
* In Zak McKracken (V2), Zak walks behind the guard in London, instead of in front of him. {{BugTrack|num=1571747}}
* In Day of the Tentacle, in the lobby, Bernard can use Laverne's voice. {{BugTrack|num=2016521}}
* In Sam & Max, the game can hang when talking to the bigfoot guarding the party. {{BugTrack|num=2826144}}
 
'''Non-Bugs'''
* In Maniac Mansion, if you use the telescope right away without using the safe in Edna's room, it will not give you the combination. This is intentional, the code is not generated by the scripts until you try opening the safe.
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