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Reporting unknown MD5 checksums

93 bytes added, 15:17, 10 December 2011
Mentioned directory list
Number of bytes in each engine, to compute an MD5 hash:<br>
''[[AGI]], [[AGOS]], [[Cine]], [[Composer]], [[CruisE]], [[Draci]], [[Drascula]], [[Gob]], [[M4]], [[MADE]], [[Mohawk]], [[Parallaction]], [[SAGA]], [[TeenAgent]], [[Tinsel]]'' - '''5000''' bytes<br>
''[[Lure]]'' - '''1024''' bytes<br>
''[[Kyra]], [[SCUMM]]'' - '''1024 * 1024''' bytes<br>
[[Queen]], [[Sky]], [[Sword1]], [[Sword2]] use a different detection.
 
To get the correct MD5 checksum, run the following:
Where ''size'' depends on the engine, as described above.
 
Alternatively, you can download the [http://gnuwin32.sourceforge.net/packages/coreutils.htm gnuwin32 coreutils] and run the *nix command above. You will need head.exe, md5sum.exe and the two libraries from the dependency package.
After you get the MD5 sums of the game files, you can report them by using our [http://sourceforge.net/tracker/?group_id=37116&atid=418820 bug tracker]. It is much preferred over a post in the forums.
After you get the MD5 sums Also to speedup things, please consider providing directory layout of the your game files, you can report them by using our [http://sourceforge.net/tracker/?group_id=37116&atid=418820 bug tracker]. It is much preferred over a post in the forums.

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