Difference between revisions of "Tinsel/TODO"

Jump to navigation Jump to search
132 bytes added ,  00:18, 28 May 2012
→‎Game issues: Add 64-bit/BE TODO from Tinsel status page
(Removed "Bugs in the Original" section as these will be merged with the standard BUGS page for these.)
(→‎Game issues: Add 64-bit/BE TODO from Tinsel status page)
Line 17: Line 17:


* Perform play testing, look for problems, and then add them all here!
* Perform play testing, look for problems, and then add them all here!
* Check engine code for any 64-bit system incompatible code.
* Check engine code for endian issues, specifically Big Endian issues.
* The scene where Rincewind finds the dragon's loot at the end of act 1 is severely bugged. Rincewind and the dragon's treasure constantly disappear and reappear, and Rincewind's animations constantly restart (e.g. the animation where he enters the scene, the animation where he stuffs the treasure into the trunk and so on). I do not remember this bug from earlier revisions, perhaps it is a regression from the latest ProcessSleep removals?
* The scene where Rincewind finds the dragon's loot at the end of act 1 is severely bugged. Rincewind and the dragon's treasure constantly disappear and reappear, and Rincewind's animations constantly restart (e.g. the animation where he enters the scene, the animation where he stuffs the treasure into the trunk and so on). I do not remember this bug from earlier revisions, perhaps it is a regression from the latest ProcessSleep removals?
** Update: The buggy animation is directly related to the subtitles speed. If the subtitles speed slider is moved all the way to the left (fast subtitles/no delay), the scene is shown correctly.
** Update: The buggy animation is directly related to the subtitles speed. If the subtitles speed slider is moved all the way to the left (fast subtitles/no delay), the scene is shown correctly.
TrustedUser
574

edits

Navigation menu