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Difference between revisions of "Dreamcast"

26 bytes added ,  14:07, 12 June 2012
Minor amendment for serial debugging build notes.
(Add notes on running Debug Builds)
(Minor amendment for serial debugging build notes.)
Line 58: Line 58:
== Running Debug Builds ==
== Running Debug Builds ==


Unlike release builds, development builds (such as those from [http://buildbot.scummvm.org/builds.html here]) are configured for serial port debugging. If there is no serial cable attached, or a terminal program is not running on this port, ScummVM _will_ hang at a black screen due to RS232 flow control (the Dreamcast fails to get Clear-To-Send).
Unlike release builds, development builds (such as those from [http://buildbot.scummvm.org/builds.html here]) are configured for serial port debugging. If there is no serial cable attached, or a terminal program is not running on this port, ScummVM _will_ hang at the "SEGA" logo screen or a black screen due to RS232 flow control (the Dreamcast fails to get Clear-To-Send).


Also, the development build plugins are usually larger than the release ones i.e. unstripped/debugging symbols. Thus as previously noted, if the combined size of the engine plugins on the CD is larger than the available memory, this will manifest as either a lock up of ScummVM or as a system reset before the selection menu appears.
Also, the development build plugins are usually larger than the release ones i.e. unstripped/debugging symbols. Thus as previously noted, if the combined size of the engine plugins on the CD is larger than the available memory, this will manifest as either a lock up of ScummVM or as a system reset before the selection menu appears.
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