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Advanced Engine Features

10 bytes added, 00:38, 21 July 2012
→‎Loading/Saving during run time: Update saveGameState prototype. (Was changed with 477d6233c3672d9a60cceea3570bc775df3d9253)
<syntax type="C++"> virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const char *Common::String &desc);
virtual bool canSaveGameStateCurrently();
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