Difference between revisions of "Advanced Engine Features"

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→‎Loading/Saving during run time: Update saveGameState prototype. (Was changed with 477d6233c3672d9a60cceea3570bc775df3d9253)
m (→‎RTL ("Return to Launcher") support: Engine::go() was replaced by run() a *long* time ago...)
(→‎Loading/Saving during run time: Update saveGameState prototype. (Was changed with 477d6233c3672d9a60cceea3570bc775df3d9253))
Line 206: Line 206:
<syntax type="C++"> virtual Common::Error loadGameState(int slot);
<syntax type="C++"> virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const char *desc);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
virtual bool canSaveGameStateCurrently();


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