Difference between revisions of "Cine/TODO"

Jump to navigation Jump to search
377 bytes removed ,  19:13, 11 August 2012
Removed fixup lockup in Operation Stealth
(Removed fixed OS bug. Remaining GFX glitches still occur.)
(Removed fixup lockup in Operation Stealth)
Line 32: Line 32:
** resource loading (parts, vol.cnf)
** resource loading (parts, vol.cnf)
* finish Operation Stealth support
* finish Operation Stealth support
** Lockup in Scene 5 when "operate Girl" underwater. Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. Looks like the timer was decremented by callbacks occuring during the load method call, but these are now mutexed so this causes an lockup if used.
** Graphics Glitches:
** Graphics Glitches:
*** Upon loading savegames, Palette is incorrect until you change screen.
*** Upon loading savegames, Palette is incorrect until you change screen.
TrustedUser
574

edits

Navigation menu