Difference between revisions of "Pegasus"

Jump to navigation Jump to search
162 bytes added ,  23:48, 20 September 2012
→‎Fixed in ScummVM: fixed prehistorical recall bug
(pegasus is now in-tree)
(→‎Fixed in ScummVM: fixed prehistorical recall bug)
Line 34: Line 34:
* General: When pressing the recall button of the Pegasus BioChip, it does not highlight.
* General: When pressing the recall button of the Pegasus BioChip, it does not highlight.
* Mars: Attempting to use the pause menu to load the game during the canyon chase or space chase will segfault (it tries to make a continue point, which accesses the interface which was destroyed upon entering the sequence). When running on Mac OS 9 or lower, this causes the whole OS to crash and potentially cause damage to your system. '''''Do not attempt to try this on your Mac!'''''
* Mars: Attempting to use the pause menu to load the game during the canyon chase or space chase will segfault (it tries to make a continue point, which accesses the interface which was destroyed upon entering the sequence). When running on Mac OS 9 or lower, this causes the whole OS to crash and potentially cause damage to your system. '''''Do not attempt to try this on your Mac!'''''
* Prehistoric: Recalling to the TSA without having the historical log would cause the player to skip over several puzzles and just start going to Mars/Norad/WSC.


=== Not Fixed in ScummVM ===
=== Not Fixed in ScummVM ===
2,051

edits

Navigation menu