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Difference between revisions of "SCI/Bugs"

160 bytes added ,  01:17, 7 November 2012
→‎Script bugs: Add the graphics glitch (script bug) in QFG1VGA that occurs when throwing the dagger at the white stag
(Add a script bug in SQ4)
(→‎Script bugs: Add the graphics glitch (script bug) in QFG1VGA that occurs when throwing the dagger at the white stag)
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* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{BugTrack|num=3565492}}
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible
* SQ4: At the beginning of the game, if the zombie spots Roger while he's picking the rope, the game scripts try to access an invalid object and crash {{BugTrack|num=3539400}}
* SQ4: At the beginning of the game, if the zombie spots Roger while he's picking the rope, the game scripts try to access an invalid object and crash {{BugTrack|num=3539400}}
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