Difference between revisions of "Datafiles"

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11 bytes added ,  20:56, 14 December 2012
Make Loom/MI1 Mac resource fork files consistent with other ones
(Split Macintosh Loom into its own list of files)
(Make Loom/MI1 Mac resource fork files consistent with other ones)
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This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.
This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.


Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files.
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.


The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
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**.LFL
**.LFL
'''''Macintosh'''''
'''''Macintosh'''''
*Loom™.bin (should be in MacBinary format; the ™ can be omitted from the filename)
*Loom™
**[[HOWTO-Mac_Games|A resource fork]]
**The ™ can be omitted from the file name
**.LFL
**.LFL
'''''TurboGrafx/PC Engine**'''''
'''''TurboGrafx/PC Engine**'''''
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*MONKEY1.001
*MONKEY1.001
'''''Macintosh'''''
'''''Macintosh'''''
*Monkey Island.bin (should be in MacBinary format)
*Monkey Island
*MONKEY1.000 (all the remaining files should be in raw format, i.e. only the data fork)
**[[HOWTO-Mac_Games|A resource fork]]
*MONKEY1.000
*MONKEY1.001
*MONKEY1.001
'''''Alternative Macintosh'''''
'''''Alternative Macintosh'''''
*Monkey Island.bin (should be in MacBinary format)
*Monkey Island
*MONKEY1.000 (all the remaining files should be in raw format, i.e. only the data fork)
**[[HOWTO-Mac_Games|A resource fork]]
*MONKEY1.000
*MONKEY1.001
*MONKEY1.001
*MONKEY1.002
*MONKEY1.002
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