Difference between revisions of "GSoC Ideas"

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24 bytes removed ,  18:02, 1 March 2013
→‎Avanlanche Engine: Fix disturbing parts noticed by LordHoto
(Add Avalanche Engine)
(→‎Avanlanche Engine: Fix disturbing parts noticed by LordHoto)
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Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]].
Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]].


The Avalanche Engine (WME) has been generously provided by his authors who found recently the sources. This engine is written in Turbo Pascal and is used in the game [http://www.mobygames.com/game/dos/lord-avalot Lord Avalot d'Argent].
The Avalanche Engine has been generously provided by his authors who found recently the sources. This engine is written in Turbo Pascal and is used in the game [http://www.mobygames.com/game/dos/lord-avalot Lord Avalot d'Argent].


The sources has been given under GPLv2, as well as the game data.  
The sources has been given under GPLv2, as well as the game data.  


The important parts of this task would be first to port the sources from Pascal to C++, to rework then refactor it heavily, and to integrate it into ScummVM. As for Wintermute, the use of ScummVM subsystems for graphics, audio, input, etc, will be mandatory, and it'll be required to follow our portability/style guidelines.
The important parts of this task would be first to port the sources from Pascal to C++, to rework then refactor it heavily, and to integrate it into ScummVM. The use of ScummVM subsystems for graphics, audio, input, etc, will be mandatory, and it'll be required to follow our portability/style guidelines.


See [[OpenTasks/Engine/Avalanche]] for more details.
See [[OpenTasks/Engine/Avalanche]] for more details.
== Sources for other ideas ==
== Sources for other ideas ==


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