Difference between revisions of "Pegasus"

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140 bytes added ,  02:45, 7 October 2013
m
→‎Original Game Bugs: update some fixed bugs
(→‎Original Game Bugs: fixed gas canister timer bug)
m (→‎Original Game Bugs: update some fixed bugs)
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* Mars: It was possible to proceed through the Mars maze without retrieving the card bomb. In that case, you would be able to complete Mars, but not able to complete the game. We now kill the player off if they attempt to traverse the Mars maze without finding the bomb.
* Mars: It was possible to proceed through the Mars maze without retrieving the card bomb. In that case, you would be able to complete Mars, but not able to complete the game. We now kill the player off if they attempt to traverse the Mars maze without finding the bomb.
* Mars: Removing the gas canister doesn't stop the gas timer.
* Mars: Removing the gas canister doesn't stop the gas timer.
* WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video.
* Norad Delta: The "all silos deactivated" sound does not play.
* Norad Delta: The retinal hotspot does not get deactivated after using it.


===Not Fixed in ScummVM===
===Not Fixed in ScummVM===
* WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video.
* Mars: Cursor shows during the canyon chase after moving it.
* Mars: Cursor shows during the canyon chase after moving it.
* Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
* Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
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