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Difference between revisions of "SCI/Bugs"

No change in size ,  23:14, 4 November 2013
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changed lsl5 patti textbox to fixed
m (put unlikely to get fixed bugs separately, lsl5 patti bug confirmed to happen in ssci)
m (changed lsl5 patti textbox to fixed)
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* KQ6: If you drink the potion while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrack|num=3046749}}
* KQ6: If you drink the potion while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrack|num=3046749}}
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts {{BugTrack|num=3035821}}
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts {{BugTrack|num=3035821}}
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* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time. Might not be feasible to fix... - {{BugTrack|num=3293954}}
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time. Might not be feasible to fix... - {{BugTrack|num=3293954}}
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrack|num=3036933}} {{BugTrack|num=3303802}}
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrack|num=3036933}} {{BugTrack|num=3303802}}
* QFG1VGA: looking at a centaur will show the description of a saurus rex. {{BugTrack|num=3604943}}
* QFG1VGA: looking at a centaur will show the description of a saurus rex. {{BugTrack|num=3604943}}
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