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139 bytes added ,  17:24, 4 February 2014
*The original game didn't load properly the state of Avvy's speed (walking/running) from a savegame: The little yellow dot at the bottom of the toolbar was always set to "walk" state, even if at the moment of the saving Avalot was currently running. In the ScummVM version, this bug is fixed.
*In the original, when you play the harp in the abbey, the game doesn't always hide the mouse cursor. In the ScummVM version, it works properly.
*The spiderweb on the ghostroom scene was misplaced in the original (it wasn't exactly at the right corner of the screen). Now it's fixed.
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