Difference between revisions of "GSoC Ideas"

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If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
== ResidualVM Projects ==
== ResidualVM Projects ==
=== Wintermute 3D ===
Technical contacts: [[User:somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]]
Short Description to be written
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Wintermute_3D_port Wintermute 3D] for more details.
=== Implement missing features in Escape From Monkey Island ===
Technical contacts: chkr <at> residualvm <dot> org, klusark <at> residualvm <dot> org
Short description to be written
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Implement_missing_features_in_.22Escape_from_Monkey_Island.22_engine Missing Features in EMI] for more details
=== iOS port ===
Technical contacts: [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]]
Short description to be written
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#iOS_port_of_ResidualVM iOS Port] for more details
=== TinyGL improvements ===
Technical contacts: [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]]
Short description to be written
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#TinyGL_cleanup_and_improvements TinyGL improvements] for more details

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