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Difference between revisions of "Pegasus"

358 bytes added ,  01:23, 28 April 2014
more original bugs...
(add item state bug)
(more original bugs...)
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* TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run.
* TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run.
* General: Restarting the game without quitting/loading doesn't reset all items to their base state, including the Pegasus biochip, causing a player who picked it up in a previous playthrough to not be able to pick it up.
* General: Restarting the game without quitting/loading doesn't reset all items to their base state, including the Pegasus biochip, causing a player who picked it up in a previous playthrough to not be able to pick it up.
* Caldoria: If you stun Sinclair and then die when going back into the building, the audio analysis video would play again upon using continue.
* General: Many videos did not observe user-controlled volume levels.
* Norad Delta: The door next to the control room would run the "bump" animation instead of play the door locked sound when trying to access it.


===Not Fixed in ScummVM===
===Not Fixed in ScummVM===
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