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Difference between revisions of "SCI/Bugs"

174 bytes added ,  13:22, 25 May 2014
LSL5 dream sequence already works correctly
m (changed bug ids to new bug ids)
(LSL5 dream sequence already works correctly)
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* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{BugTrackSF|id=5180}}
* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{BugTrackSF|id=5180}}
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{BugTrackSF|id=5552}}
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{BugTrackSF|id=5552}}
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
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* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time.  - {{BugTrackSF|id=5681}}
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time.  - {{BugTrackSF|id=5681}}
* KQ6: If you drink the "Drink Me" bottle, while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrackSF|id=5252}} Wasn't exclusive to the gate room. It would happen in every room that uses AddToPic-elements
* KQ6: If you drink the "Drink Me" bottle, while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrackSF|id=5252}} Wasn't exclusive to the gate room. It would happen in every room that uses AddToPic-elements
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions! It already works now (25.05.2014), strangely it doesn't work properly in SSCI (confirmed for German LSL5). It also doesn't work properly when using older ScummVM saved games
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrackSF|id=5044}} {{BugTrackSF|id=5705}}
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrackSF|id=5044}} {{BugTrackSF|id=5705}}
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