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121 bytes added ,  21:36, 8 March 2015
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Add link for tips & tricks document to Engine Development subsection
* For those starting out with reverse engineering, check out our [[HOWTO-Reverse_Engineering|Reverse Engineering HOWTO]].
* Apart from git bisection to locate regressions in gameplay, the (experimental) [[Event_Recorder|Event Recorder]] provides a framework for recording and replaying gameplay to detect regressions.
* For some general suggestions on developing engines, see the [[HOWTO-Tips_And_Tricks|Engine Development Tips & Tricks]]
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