Difference between revisions of "SCI/Bugs"

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No change in size ,  19:43, 18 May 2015
sq4 issue was fixed
(sq1 spider droid timer issue is auto-patched now)
(sq4 issue was fixed)
Line 127: Line 127:
== Space Quest 4 ==
== Space Quest 4 ==
'''Not Yet Fixed'''
'''Not Yet Fixed'''
* Right at the start, when walking upwards to the next room, Roger will immediately and automatically walk down to the previous room. This also happens in sierra sci, when running it in dos-box with max cycles - {{BugTrackSF|id=5468}} and {{BugTrackSF|id=5557}}
* When the time pod appears in the Arcade on the Galaxy Galleria the animation plays but when it stops it stops on an incorrect cel/loop and is only partially visible. The sequel police gets out of a partially visible time pod - {{BugTrackSF|id=5248}}
* When the time pod appears in the Arcade on the Galaxy Galleria the animation plays but when it stops it stops on an incorrect cel/loop and is only partially visible. The sequel police gets out of a partially visible time pod - {{BugTrackSF|id=5248}}
* When flying through time, the palette animation doesn't work properly for SQ4/Floppy. It seems the display isn't updated / maybe it's also caused by our speed throttler. Is a ScummVM bug. (details: timeToTimeWarpS::changeState, code at code_0963 is an inner loop only checking music and calling kPalette)
* When flying through time, the palette animation doesn't work properly for SQ4/Floppy. It seems the display isn't updated / maybe it's also caused by our speed throttler. Is a ScummVM bug. (details: timeToTimeWarpS::changeState, code at code_0963 is an inner loop only checking music and calling kPalette)


'''Fixed'''
'''Fixed'''
* Right at the start, when walking upwards to the next room, Roger will immediately and automatically walk down to the previous room. This also happens in sierra sci, when running it in dos-box with max cycles - {{BugTrackSF|id=5468}} and {{BugTrackSF|id=5557}}
* When Roger enters a screen where the "droid-0-death" can/will appear, it will come almost immediately. It will be very hard to get the rope, the unstable ordinance, the PocketPal and to hide yourself from this droid, not to mention successfully entering the sewer grate. The biggest problem is, of course, that the game doesn't give you any time to explore and look around carefully because you're too occupied escaping the droid. The droid should not appear for at least a full minute.
* When Roger enters a screen where the "droid-0-death" can/will appear, it will come almost immediately. It will be very hard to get the rope, the unstable ordinance, the PocketPal and to hide yourself from this droid, not to mention successfully entering the sewer grate. The biggest problem is, of course, that the game doesn't give you any time to explore and look around carefully because you're too occupied escaping the droid. The droid should not appear for at least a full minute.
* Boarding the transport shuttle on the streets of Xenon is almost impossible. The Sequel Police are already standing there, waiting to kill you. When playing the game on a slower computer, the Sequel Police will only appear after some seconds, giving you enough time to examine the shuttle and to enter the landing gear compartment.
* Boarding the transport shuttle on the streets of Xenon is almost impossible. The Sequel Police are already standing there, waiting to kill you. When playing the game on a slower computer, the Sequel Police will only appear after some seconds, giving you enough time to examine the shuttle and to enter the landing gear compartment.
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