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SCI/Bugs

No change in size, 15:51, 8 February 2016
m
sq4 script bug now fixed
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* QFG2: Significant memory leak in combat with jackalmen. In SSCI, this apparently manifested as random crashes towards the end of the game and was never located and fixed. This is as reported by original developers, and may not affect our implementation, but needs checking. See [[http://www.gamingonlinux.com/index.php?threads/q-a-with-hero-us-corey-lori-cole.1153/]]
* SQ4: At the beginning of the game, if the zombie spots Roger while he's picking the rope, the game scripts try to access an invalid object and crash {{BugTrackSF|id=6076}}
'''Fixed'''
* SQ1VGA: another timepod is supposed to appear, when leaving Ulence Flats. On very fast machines, that timepod appears completely immediately and then starts to "fade in" like it's supposed to be.
* SQ4/Floppy: When trying to throw stuff at the sequel police in Space Quest X (zero g zone), first the correct message box appears and then the game either crashes (Sierra SCI w/o patch), shows another message box with garbed text (Sierra SCI w/ patch) or creates a signature error (ScummVM). It doesn't happen with all objects. It definitely happens, when trying to throw the slime jar. Sierra's patch doesn't fix it properly.
* SQ4: At the beginning of the game, if the zombie spots Roger while he's picking the rope, the game scripts try to access an invalid object and crash {{BugTrackSF|id=6076}}
= Timer issues =
1,096

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