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One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an existing one!
Sometimes source code is available - examples from recent summers include [[Sfinx]], [[Wintermute]], [[The Prince and the Coward]], [[Avalanche]] and [[ZEngineZVision]].
Amore challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available (two such examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island, and work on improving [[Operation Stealth]]).