Difference between revisions of "Summer of Code/GSoC Ideas 2016"

Jump to navigation Jump to search
Line 155: Line 155:
Technical contacts: Our IRC channel, our mailing list, or contact [[User:somaen|Einar Johan Trøan Sømåen]], [[User:LordHoto|Johannes Schickel]], [[User:Fuzzie|Alyssa Milburn]], [[User:Digitall|David G. Turner]]
Technical contacts: Our IRC channel, our mailing list, or contact [[User:somaen|Einar Johan Trøan Sømåen]], [[User:LordHoto|Johannes Schickel]], [[User:Fuzzie|Alyssa Milburn]], [[User:Digitall|David G. Turner]]


Some engines (Wintermute, Broken Sword 2.5) would greatly benefit from hardware acceleration for their graphics code.
Difficulty level: Medium. Some knowledge of graphics APIs (ideally OpenGL) would help, and ideally a mobile device of some kind which can run ScummVM, to experiment with.
Obviously the purpose of this task is not to make it available on all ports. The impacted ports have to be determined in advance.
 
Some engines (such as Wintermute and Broken Sword 2.5) would greatly benefit from hardware acceleration for their graphics code. Since this is not possible for all ports, an important part of this work would be developing a suitable API.


See [[OpenTasks/Graphics/Hardware Acceleration]] for more details.
See [[OpenTasks/Graphics/Hardware Acceleration]] for more details.
193

edits

Navigation menu