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Summer of Code/GSoC Ideas 2016

923 bytes added, 12:20, 14 February 2016
→‎Introduction: link some blogs
== Introduction ==
 
We have a list of potential tasks further down on this page, but before you look at them, perhaps you'd like to take a look at some of the successful projects from previous years! We encourage all of our students to maintain a blog during their summer work, which is a nice way to get some sense of what they accomplished.
One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an existing one.
Sometimes source code is available - in recent summers, students integrated code supporting games such as [[Sfinx]]([http://urukgsoc.blogspot.com/ blog]), [[The Prince and the Coward]] ([http://lukaslwgsoc.blogspot.com/ blog]) and [[Avalanche]] into ScummVM. In fact, our support for the [[Wintermute]] engine was not only started by a GSoC student([http://summermute2012.blogspot.com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later.
[[File:GSOC_EMI.png|160px]] [[File:GSOC_zvision.png|152px]] [[File:GSOC_EMI_asm.png|147px]]
A more challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available. Two good examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island([http://diggingemi.blogspot.com/ blog], [http://akzgsoc.blogspot.com/ blog]), and the work on improving [[Operation Stealth]]([https://buddhahacks.wordpress.com/ blog]). Another option is to work on merging someone else's reverse engineering work, such as was done with the [[ZVision]] engine([http://richiesams.blogspot.com/search/label/ScummVM blog]).
If you'd prefer to improve ScummVM more directly, there are even more options available there; in the past, students have (to give some examples) improved our OpenGL support, added a testing framework([http://jakimushka.blogspot.com/ blog]), improved our scaler code ([http://singron.blogspot.com/ blog]), written a new GUI framework, improved sound format support added loadable modules for embedded platforms ([http://tonypuccinelli.blogspot.com/search/label/ScummVM blog]), rearchitected our keyboard input code ([http://kenny-gsoc.blogspot.com/ blog]) and added support for high-colour (16bpp and above) graphics. It's difficult for us to imagine ScummVM as it was before some of these projects, you can make a huge difference!
== Tasks ==
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edits

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