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SCI/Bugs

722 bytes added, 09:05, 26 June 2018
m
→‎Space Quest 4: Probably fixed
* Jones CD: The sound track in some versions contained junk at the beginning, which results in the animations and the speech being out of sync. If the garbage is removed from the beginning of the ripped track (with a program like Audacity), speech works fine (the track should begin with "Welcome to QT clothing! We will sell you anything!") - {{Tracker|id=5367}}
* KQ5: After the deaf man scene, warning failed to find audio entry 9302 appears several times, 7072 comes immediately after that scene, 7065 isn't found when Cassima frees you from the prison, 9300 is not found after going through the labyrinth with her, 9301 when throwing the fish to the cat, 7068 when going through the pages of the book
* KQ5/Floppy: King's Quest 5 mega mix during credits - resource 699. Sadly this music resource is truncated somehow and thus broken. ScummVM seems to play it way better than the original interpreter did. We remove invalid channel data and also cut down channel data, that goes out of bounds. The original interpreter didn't check anything, that's why the music sounds really badly broken.
* KQ6: Missing sync resource. Right at the beginning, go to bookshop and get the book that's on the table. 2nd portrait has no sync resource but audio. Windows version uses the appended sort of "raw data" for lip-sync, that's why its working there (see http://www.youtube.com/watch?v=kD6EM7v6R8Y#t=2m23s). We may possibly even create virtual sync resources out of that data, so the scripts will get it and even DOS version could work with full lip-sync. Further investigation required. We are now using the "raw" data in ScummVM
* KQ6: Missing audio, when following the swimming guy right at the start, the dialog by the guy right after Alexander jumps is not played, audio entry (260, 7, 3, 13, 2)
* LB2CD: In the police station, when asking the policeman at the front desk about the Leyendecker Museum, audio entry (290, 2, 6, 23, 5) is missing
* PQ2 demo: The version publicly available has several corrupt/broken views inside its resource files (bad copy?) and crashes at the police station scene - {{Tracker|id=4952}}
* SQ4: The Adlib track of song 57 (when the latex babes catch you after falling off the pterodactyl nest) is broken, and it plays much too quickly compared with the MT-32/GM tracks. This results in a long silence when the song is looped - {{Tracker|id=5247}}
'''Fixed'''
* PQ2 demo: The version publicly available has several corrupt/broken views inside its resource files (bad copy?) and crashes at the police station scene. However a working version has surfaced and [https://www.scummvm.org/frs/demos/sci/pq2-dos-ni-demo-en.zip is now hosted] on our demo server instead. - {{Tracker|id=4952}}
= Script bugs =
* Intro is timer dependent (typing of the title while patty walks by) - note that the "mistyping" should be noticeable
* Wrestling is timer dependent (room 740)
 
== Larry 7 ==
'''Fixed'''
* Priority issue, when Larry is using the cheese maker (room 540). Larry appears in front of the guillotine, while he pours the liquid into the cheese maker. Priority issue.
== Police Quest 1 ==
* The game freezes after arresting kid (Victor Simms) for possession of narcotics and escorting him out of Bert's Park.
* The game locks up after the drug deal in the park.
 
'''Not yet fixed'''
* Sometimes under specific conditions, Sonny gets stuck in the briefing room when instructed to sit down - {{Tracker|id=5865}}
== Quest For Glory 1 (EGA) ==
'''Not yet fixedFixed'''
* Sometimes, the game may hang when throwing rocks at the bird's nest - {{Tracker|id=5471}}
== Space Quest 4 ==
'''Not Yet Fixed'''
* When the time pod appears in the Arcade on the Galaxy Galleria the animation plays but when it stops it stops on an incorrect cel/loop and is only partially visible. The sequel police gets out of a partially visible time pod - {{Tracker|id=5248}}
* When flying through time, the palette animation doesn't work properly for SQ4/Floppy. It seems the display isn't updated / maybe it's also caused by our speed throttler. Is a ScummVM bug. (details: timeToTimeWarpS::changeState, code at code_0963 is an inner loop only checking music and calling kPalette)
'''Fixed'''
* When the time pod appears in the Arcade on the Galaxy Galleria the animation plays but when it stops it stops on an incorrect cel/loop and is only partially visible. The sequel police gets out of a partially visible time pod - {{Tracker|id=5248}}
* Right at the start, when walking upwards to the next room, Roger will immediately and automatically walk down to the previous room. This also happens in sierra sci, when running it in dos-box with max cycles - {{Tracker|id=5468}} and {{Tracker|id=5557}}
* When Roger enters a screen where the "droid-0-death" can/will appear, it will come almost immediately. It will be very hard to get the rope, the unstable ordinance, the PocketPal and to hide yourself from this droid, not to mention successfully entering the sewer grate. The biggest problem is, of course, that the game doesn't give you any time to explore and look around carefully because you're too occupied escaping the droid. The droid should not appear for at least a full minute.
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