Difference between revisions of "Starship Titanic"

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317 bytes removed ,  01:37, 9 October 2017
Remove finished TODOs and update infobox
(Starship Titanic is available for purchase)
(Remove finished TODOs and update infobox)
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{{GameDescription|
{{GameDescription|
name=Starship Titanic|
name=Starship Titanic|
        image=|
release=1998|
release=1998|
publisher=[[R&P Electronic Media]]|
publisher=[[Simon & Schuster Interactive]]|
         distributor=[[R&P Electronic Media]]|
         distributor=[[Simon & Schuster Interactive]]|
developer=[[The Digital Village]]|
developer=[[The Digital Village]]|
platforms=Windows, Macintosh|
platforms=Windows, Macintosh|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
support=Not officially supported. A WIP engine is<br>available in our Git repository.|
support=Since ScummVM 1.10.0|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}
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== TODOs ==
== TODOs ==
* We don't fully support Indeo 4 encoded videos that contain transparency data directly in the video frames. We currently do a best guess estimation - this is particularly noticeable in the SuperGalacticTraveler bedroom, where you'll jagged black borders around the various pieces of furniture.
* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
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