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409 bytes added ,  10:06, 24 July 2019
→‎anim: updated functionality description
Get or set animation mode of the actor.
anim <actorId> [<animationMode> <showDamageAnimationWhenMoving>]
Arguments:
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai]
* showDamageAnimationWhenMoving - can be 1, 0 to set or clear the actor flag of playing the damage animation when they are moving.
If animationMode only the actorId argument is not specified, this command will print current animation for the actor as well as their showDamageAnimationWhenMoving and inCombat flags.
If animationMode argument is specified, the command will change animation for the actor - it will trigger scripted functionality.  If animationMode and showDamageAnimationWhenMoving arguments are specified, the command will change animation for the actor and the showDamageAnimationWhenMoving flag.
=== goal ===
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