distributor=[[Virgin Interactive]]| platforms=Windows|
resolution=640x480, 16-bit color|
'''Blade Runner''' is a point and click adventure game that is telling a plot that
run parallel to the 1982 film of the same name. A detective named Ray McCoy is tasked with hunting down a group of dangerous replicants, bio-engineered androids designed to look and act like humans.
== Installation ==
Refer to [[Datafiles#Blade_Runner]]
=== Working data files ===
MD5 hashes of whole files (not only first 5000 bytes)
==== English CD release ====
Some unofficial releases are using English data files as well
, so far one Russian and one Chinese versions has been seen.
==== English DVD release ====
==== Russian CD release
by Fargus Multimedia ====
== Debugger commands ==
To open debugger press CTRL+D
=== scene ===
Changes set and scene.
scene [(<chapterId> <setId> <sceneId>)
| (<chapterId> <sceneName>) | <sceneName>]
* setId - set id
from this page* sceneId - scene id from this page * chapterId - chapter* sceneName - name of the scene to laod If both arguments are specified, command will change current chapter, set and scene.
If no argument are specified, command will print current set and scene .
=== loop ===
Get or set animation mode of the actor.
anim <actorId> [<animationMode> <showDamageAnimationWhenMoving>]
If animationMode argument is specified, the command will change animation for the actor - it will trigger scripted functionality.
animationMode and showDamageAnimationWhenMoving arguments are specified, the command will change animation for the actor and the showDamageAnimationWhenMoving flag.
=== goal ===
* goal - id of the goal to set, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai]
If goal argument is not specified, command will print current goal for the actor
If goal argument is specified, command will change goal for the actor - it will trigger scripted functionality
=== pos ===
* value - new friendliness, between 0 - 100 where 0 is least friendly and 100 is most friendly
goal argument is not specified, command will current friendliness of actorId towards otherActorId
goal argument is specified, command will set friendliness of actorId towards otherActorId
=== save ===
Command will load the game from saves from the original game
=== draw ===
act | eff | fog | lit | obj | obstacles | reg | ui | walk | way | zbuf | reset)
act - draw bounding boxes of all actors * eff - highlight screen 2d effects * fog - draw fog positions & colors * lit - draw light positions, orientations and color * obj - draw bounding boxes of all objects in current set and scene
* obstacles - draw generated obstacles polygon - area where it is possible to walk
reg - draw clickable regions* ui - draw bounding boxes for ui elements* walk - draw walkboxes * way - draw waypoints
* zbuf - display zbuffer instead of color buffer
* reset - reset everything to normal
== Game rooms ==
| UG19 || 90 || 103