Difference between revisions of "Colossal Cave Adventure"

Jump to navigation Jump to search
adding more versions
(adding categories)
(adding more versions)
Line 13: Line 13:
'''Colossal Cave Adventure''' is the text adventure that started the adventure game genre. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre.  
'''Colossal Cave Adventure''' is the text adventure that started the adventure game genre. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre.  


It was originally written in FORTRAN for PDP-10 mainframe computers. The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different programming languages, including [[ScummGlk/Frotz|Z-machine]], [[ScummGlk/Glulxe|Glulx]], and [[ScummGlk/TADS|TADS]].
It was originally written in FORTRAN for PDP-10 mainframe computers. The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different programming languages, including [[ScummGlk/Frotz|Z-machine]], [[ScummGlk/Glulxe|Glulx]], and [[ScummGlk/TADS|TADS]], and [[ScummGlk/HUGO|HUGO]].


It has also been extended multiple times:
It has also been extended multiple times:
Line 23: Line 23:
*A 551 point version, also known as Adventure 6, was developed by David Long and an anonymous coder in 1984.
*A 551 point version, also known as Adventure 6, was developed by David Long and an anonymous coder in 1984.
*A 370 point version, also known as 370 Point Adventure, was developed by Paul Munoz-Colman in 1993.
*A 370 point version, also known as 370 Point Adventure, was developed by Paul Munoz-Colman in 1993.
*A 580 point version, also known as 580 Point Adventure, was developed by Mike Goetz in 1993.
*A 701 point version, also known as 701 point adventure, was developed by David Picton in 2013, combining Adventure 3 and 6 into a single game.
**A version, also known as 701+, was also developed by David Picton based on his 701 point version, with extensions.


== External links ==
== External links ==
7,987

edits

Navigation menu