Difference between revisions of "Summer of Code/GSoC Ideas 2020"

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'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details
'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details
=== Maupiti Island ===
Technical contacts: [[User:Strangerke|Strangerke]]
Difficult level: Medium to Hard. Good knowledge of C++ and some knowledge of Pascal and Assembly are required. Some knowledge of French could also help a bit, though Strangerke could translate anything on demand.
Maupiti Island is the sequel of Mortevielle Manor, both released by Lankhor. Both games were best sellers at the time and were games of the year in France. Nevertheless, best sellers of the time were still selling low volumes and Maupiti Island is nowadays pretty rare ans unknown.
Partial Pascal sources of Maupiti Island (Atari ST) have been secured recently. Some utility functions are missing, which were written using a mix of Pascal and assembly. So, the whole harcoded logic is available with most of the utility functions. Some reverse engineering may be required if the equivalent functions in Mortevielle are not working out of the box for the DOS version.
The purpose of this task is to reimplement a Maupiti Island engine for the DOS variants of the game in at least two languages, using Mortevielle Manor and the original sources as documentation.
[https://www.mobygames.com/game/dos/maupiti-island/screenshots/gameShotId,732668/ Screenshots on Mobygames]


=== The Immortal ===
=== The Immortal ===

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