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Add a link to the keymapper page
* If your engine supports multiple games / game variants, properly detecting and differentiating them all can be a nuisance. Use the [[Advanced Detector]] to overcome this hurdle.
* Accessing files in a portable fashion is non-trivial. Read all about [[HOWTO-Open_Files|how to open files]].
* Define remappable input handing using the [[Keymapper]].
* Debugging endian issues can be tricky. [[HOWTO-Debug-Endian-Issues |This page]] gives some solutions.
* If you want to have your engine merged into the ScummVM mainline, check out our [[HOWTO-Engine_Inclusion|Engine Inclusion HOWTO]].
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