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Early cleanup and some spell corrections
So you want to roll your own binary for the ScummVM [[Windows CE]] port?
The first thing to ask yourself is do you really need to compile it?
The official ScummVM for Windows CE binaries are "good enough" for more than the average user.Also, bear in mind that the compilation procedure is seldom as simple asunpack-build and that, probably, you'll have to know your way aroundmakefiles and editing appropriately the source files.<br/> Still reading? Good :-)<br/> 
Many people are put off by the sheer volume of work which has to take place
in order to get a successful build.Things are not that bad though as, hopefully, this document tries to describe.More than often you may find that once you set up you build environmentright, there's only minimal work to be done to build any version of ScummVM for Windows CE. 
Alright, ready? Let's go :-)
* Version 1.0 and newer use the [http://cegcc.sf.net/ mingw32ce] GCC cross compiler. This is only compiler being supported now. You may succeed in compiling with VS2005, but this is beyond the scope of these instructions.
Why all these compiler changes? There are absolutely critical reasons for switching between them. For example, the migration from evc to VS is mandatory, as C++ templates introduced through core code evolution in the trunk of ScummVMcause the evc compilers to crash with 'Internal compiler error'. Unfortunately the migration is not completely successful as VS2005 (no service packs) introducesincorrect optimization in release builds,leading to workarounds in the source and compilation of specific files withno optimizations at all. Also, note that [http://msdn.microsoft.com/vstudio/express/ Visual Studio Express] (which is free) doesnot support Windows CE (at least at the time of writing this). Further, the change from our semi-custom VLC GCC port to cegcc was mandated because building dlls which are required by the plugins plug-ins is broken in the former.  Finally we have switched to mingw32ce, which does not use the unix Unix compatibility layer which cegcc brings along as we don't need it.
=== Libraries ===
* [http://wss.co.uk/pinknoise/tremolo/ Tremolo] 0.7
: Tremolo is an ARM optimized version of the Tremor lib from [httphttps://www.xiph.org/ xiph.org]. For those that don't know, the Tremor lib is an integer -only library for doing Ogg Vorbis decompression.* [httphttps://www.underbit.com/products/mad/ mad] 0.15.1b
: MP3 sound files.
* [httphttps://www.libsdl.org/ SDL] 1.2.6
: Handles all backend screen drawing.
* [httphttps://www.zlib.net/ zlib] 1.2.5
: Compressing/Decompressing files.
== Compiling using the mingw32ce GCC toolchain ==
First, you need to download and install the [http://cegcc.sf.net/ mingw32ce] cross compiler. More specifically, you need the mingw32ce variety (without the posix layer emulation that is). You may optionally also download a working gdb debugger there for debugging the applications. Version 0.59.1 is the recommended version, your milage mileage may vary with other versions. It's also recommended, though not mandatory, to install the toolchain to /opt/mingw32ce (in the following example we use this directory).
=== ScummVM ===
Please note that there is no patch available for zlib 1.2.5 as patching it is not needed any more (yay!).
You need to ''configure'' and ''make'' each library,
except for the SDL and Tremolo libraries which both sport a customly created (and lame :-) )Makefile.
It should be sufficient to set the PATH to the following to make the toolchain usable:
{| style="padding: 1em; border: 1px dashed #2f6fab; color: black; background-color: #f9f9f9; line-height: 1.1em"
* Place the library and include files in an appropriate place. In this example, we use /opt/mingw32ce/libraries
to keep them seperate separate from the toolchain's libs and headers.
Here is an overview of the needed files, where to find them inside the specific library sourcetree, and where to put them:
{| style="padding: 1em; border: 1px dashed #2f6fab; color: black; background-color: #f9f9f9; line-height: 1.1em"
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