Difference between revisions of "Wintermute"

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73 bytes added ,  11:14, 13 June 2021
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|SDL Keycodes
|SDL Keycodes
|MSDN / SDL Keycodes (specific per game)
|MSDN / SDL Keycodes (specific per game)
|-
|Non-Unicode string encoding
|OS-specific
|OS-specific
|Language-specific
|}
|}


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Since Wintermute has authoring tools available, there will at any point in time be at least a few games that are works-in-progress, and as the authors of these games might want to test their games in ScummVM, the engine has to be able to detect arbitrary Wintermute-games, to this end the detector code in this engine will check any folder containing "data.dcp", and try to read "startup.settings" and "default.game" (or optionally any other .game-file defined in startup.settings), the Name/Caption fields in the .game-file will be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion with any other WME game that might happen to have taken that id.
Since Wintermute has authoring tools available, there will at any point in time be at least a few games that are works-in-progress, and as the authors of these games might want to test their games in ScummVM, the engine has to be able to detect arbitrary Wintermute-games, to this end the detector code in this engine will check any folder containing "data.dcp", and try to read "startup.settings" and "default.game" (or optionally any other .game-file defined in startup.settings), the Name/Caption fields in the .game-file will be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion with any other WME game that might happen to have taken that id.


All COMPLETED games should have their md5s and gameids properly added.  
All known games should have their md5s and gameids properly added.  


==Games targeted by the engine==
==Games targeted by the engine==
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