The SCUMM language is a [[LucasArts]] in-house standard. The format was never designed to be public and so would change unpredictably from game to game to suit the task at hand. Therefore, many different '''SCUMM Versions''' exist today.
With Indiana Jones and the Last Crusade, LucasArts developed a modular file format based loosely on the standard IFF format. This was used several times in various forms until The Secret of Monkey Island, where the SCUMM engine and file format was redesigned from scratch. The new format was used from then on, and vestiges of it are still visible in the latest LucasArts games such as [[Grim Fandango]].
information presented here is based on [http://scumm. mixnmojo. com/?page=games http://scumm. mixnmojo . com/?page=games], [http : //www. scummvm. org/docs/specs/introduction. php http: //www. scummvm.org/docs/specs/introduction. php] and on [http: //scumm. mixnmojo. com/?page = specs&file= scuminfo.txt http://scumm.mixnmojo.com/?page= specs&file= scuminfo.txt].
The Program version is simply a string found within the SCUMM interpreters included with each game.
| 8.1.0 || 8 || 1997 || Curse of Monkey Island