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Dreamcast

220 bytes removed, 14:38, 23 April 2006
removing outdated information on copyRectToScreen
The mouse cursor can be controlled with the standard Dreamcast controller. The D-pad supplies slow cursor movement, and the analog stick provides faster cursor movement. The A button acts as the right mouse button, and the B button acts as the left mouse button. There is a virtual keyboard that can be brought up by pressing the left trigger button, that will emulate keyboard input. The Dreamcast mouse and keyboard peripherals are also supported. The Visual Memory Unit is supported for saving and loading savegames. Autosave is enabled on the Dreamcast, so each game will use some memory blocks (between 2 and 13) for the autosave in save slot 0, as well as save blocks for any user specified save game. When a game is saved, the VMU beeps, and a prompt is displayed on the screen letting you know that the game has been saved (this occurs with autosaves as well).
The Dreamcast has no external storage medium, and only has 16MB of RAM. As such, the Dreamcast port of ScummVM does not support The Curse of Monkey Island, nor the Dig. The resources required for these games are too great for the Dreamcast to handle. Full Throttle is not completable at the moment, as the Dreamcast backend doesn't do bounds checking in copyRectToScreen(). Some parts of Full Throttle send negative values for some parameters for whatever reason, so it trashes memory that it shouldn't. Every other game supported by ScummVM should be completable with the Dreamcast port.
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