Difference between revisions of "AGI/Specifications/Overview"

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=Debug modes=
=Debug modes=


Testers often need some way to achieve certain things quickly so that they can test a certain part of the game. Most AGI games still have the debug code that these testers used when the games were being developed. Of the thirteen AGI games mentioned above, there are only three which I havn't discovered the debug mode in. Most of the games activate their debug modes by pushing the ALT-D key combination. The other games used a magic phrase to enter the debug mode.
Testers often need some way to achieve certain things quickly so that they can test a certain part of the game. Most AGI games still have the debug code that these testers used when the games were being developed. Of the thirteen AGI games mentioned above, there are only three which I haven't discovered the debug mode in. Most of the games activate their debug modes by pushing the ALT-D key combination. The other games used a magic phrase to enter the debug mode.


* Gold Rush: type "bird man".
* Gold Rush: type "bird man".
* King's Quest 3: type "rats ass" (in some versions ALT-D works instead).
* King's Quest 3: type "rats ass" (in some versions ALT-D works instead).
* Police Quest: type "stink bug".
* Police Quest: type "stink bug".
* Space Quest 2: type "backstage" or "dbg" (type "tester" to bring up Rogers screen coordinates).
* Space Quest 2: type "backstage" or "dbg" (type "tester" to bring up Roger's screen coordinates).


The following are standard debug mode commands:
The following are standard debug mode commands:
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<span id="Priority"></span>
<span id="Priority"></span>
=Priority bands and control lines=
=Priority bands and control lines=


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