Difference between revisions of "Parallaction/Scripts"

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2,078 bytes added ,  10:00, 21 July 2007
Added some other location blocks.
m (Changed headings.)
(Added some other location blocks.)
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|ENDANIMATION  ||Marks the end of Animation definition.
|ENDANIMATION  ||Marks the end of Animation definition.
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<br>
===Comment/Endcomment block===
These blocks are made of plain text, followed by an ENDTEXT statement on its own line.
<br>
===Nodes block===
This block only appear once in a location file, and holds a list of screen coordinates.
{| border="1" cellpadding="2" width=100%
|COORDS  ||Declares one point (x, y) to be used in walk path calculation, whenever a direct path between two positions is not available.
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|ENDNODES ||Marks the end of Nodes block.
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<br>
===Commands/Acommands block===
This block holds a list of commands with their own parameters. With regard to the order in which commands are encountered during parsing, the execution flow is '''backwards'''.
{| border="1" cellpadding="2" width=100%
|SET        ||Sets a global (system) flag or a flag declared with LOCALFLAGS statement.
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|CLEAR      ||Clears a global (system) flag or a flag declared with LOCALFLAGS statement.
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|START      ||Sets kFlagsActing flag, starting animation script (SCR) execution.
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|STOP        ||Clears kFlagsActing flag, stopping animation script (SCR) execution.
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|SPEAK      ||Schedules a dialogue for execution at the beginning of the next game loop.
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|GET        ||Adds an item (Zone) to the inventory and removes it from screen, unless kFlagsFixed is set for the same Zone.
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|DROP        ||Removes an item from inventory.
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|LOCATION    ||Schedules a location switch.
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|OPEN        ||Schedules a door for opening at the next frame.
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|CLOSE      ||Schedules a door for closing at the next frame.
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|ON          ||Sets kFlagActive, this displaying a previously hidden Zone or Animation.
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|OFF        ||Sets kFlagRemove, this scheduling a visible Zone or Animation for hiding.
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|CALL        ||Calls a built-in routine for special gfx.
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|TOGGLE      ||Toggles a global (system) flag or a flag declared with LOCALFLAGS statement.
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|QUIT        ||Sets system quit flag, thus telling the engine to exit the game.
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|MOVE        ||Sets animation to be moved at the specified position.
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|ENDCOMMANDS ||Marks the end of Commands list.
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