Difference between revisions of "AGI/TODO"

Jump to navigation Jump to search
269 bytes added ,  10:33, 3 September 2007
Update on preagi
(Added a couple of links to pages having information about the PCjr sound chip (Texas Instruments SN76489).)
(Update on preagi)
Line 58: Line 58:
=== Completely Wishful Thinking ===
=== Completely Wishful Thinking ===
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
== PreAGI ==
* BCG images (they use CGA palette)
* Finish resource handling via the preagi loader
* Code cleanup and restructure
=== Mickey's Space Adventure ===
* timer and animations
* sound
* move _vm->_system->updateScreen(); to main loop
* game object graphics
1,489

edits

Navigation menu