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1,881 bytes added, 02:14, 23 May 2016
updated working on information
name=Johannes Schickel|
memberSince=12.10/12/.2005| workingOn=[[Kyra|Kyra Engine]], GUI, infrastructure code,<br> create_project, OpenGL backend| blog=[ My blog!]|
email=lordhoto (at scummvm org)
== ToDo About ==
Things planned I started to contribute patches on October 10th, 2004, back then just guesswork or reworked FreeKyra code for Kyrandia support. My first real patch was support for scaled GUI, which allowed the GUI to fit COMI resolution for example, on March 3rd, 2005. Following some GUI additions and fixes, like thumbnail support for SCUMM engine. After cyx started REing Kyrandia 1 I added sound support for his code on September 4th, 2005. Some days later I contributed a basic Maniac Mansion C64 costume renderer for the SCUMM engine. After that I started to work on Kyrandia 1 RE with the help of cyx and finally joined the team on October 12th, 2005 to work on Kyrandia 1 support. Later on, in January 2006, I started to do work on theme support for the GUI (IRC logs show that my first screenshot was published on January 17th, 2006). In summer 2007 I started to work on Hand of Fate support. I lost motivation shortly after though and stopped most development till early 2008. I also mentored the script decompiler project by Andreas Scholta in no particular order): * [[KyraSummer_of_Code/GSoC2007#Tools: Game script (bytecode) decompiler|Kyra EngineGSoC 2007]]** Bug fixes** MT-32 . In late Feburary/early March 2008 I started again to work on Hand of Fate again, after Florian Kagerer started to supply patches for Hand of Fate intro and credits support** Support for Amiga versions** , he also contributed the dialog script code later. In late March 2008 Hand of Fate was finally completable with ScummVM. In early April 2008 I finished most of the Hand of Fate parts missing, namely the GUI. Meanwhile I also added some code to common/ and did some cleanup there. In early/mid April I started to work on Malcolm's Revenge , which was finished by 11th of May. Meanwhile I cleaned up the Kyrandia code base a bit, most notable about it is merging Kyra2 and Kyra3 code to a common base. I also worked on the Lands of Lore intro and character selection code in my summer holidays 2008. In 2009 I finished Kyrandia 1 Amiga support, after we had a Google Summer of Code project which implemented sound support* for Kyrandia 1. I co-mentored another [[SCUMMSummer_of_Code/GSoC2010#Game script (bytecode) decompiler|SCUMM Enginedecompiler]]** Finishing CMS support (project in Google Summer of Code 2009 with [[httpsUser://sourceforgeFingolfin|Fingolfin]], which sadly turned out to be a #1365914])* GUI** Modern Theme speedups** fixes for glitches in In the Modern Theme (like Google Summer of Code 2010 [[httpUser:// GUI: Modern theme gfx glitch in launcherFingolfin|Fingolfin]]) == Wish list == Games I'd like to have (only originalsand me mentored yet another decompiler task which finally got us some useful decompiler code, with manuals, full size boxes aren't obligatory), English which supports SCUMM v6 and German versions are preferredKyra v2 scripts* Kyrandia Games** The Legend I also worked on various little parts of Kyrandia 2 PC98 ''-- I don't have it''the common code base and Kyra between all these.


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