Difference between revisions of "Kyra"

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293 bytes removed ,  01:53, 31 December 2005
(add link to HoF inventory)
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=== Status of the Kyra engine ===
=== Status of the Kyra engine ===
The current Kyrandia engine in the ScummVM CVS can play the intro sequences and the scripted intro part runs fine with a minor graphics glitch, also basic play support is implemented (i.e. moving around a bit), most of it was REd and some old things from the first import of [http://www.sf.net/projects/freekyra/ FreeKyra] are still there. (thanks for the sprite/room code to vinterstum). CD version is working. The data file needed can be found in the cvs module "engine-data".
The current Kyrandia engine in the ScummVM CVS can play through most parts of Kyrandia 1; some graphics glitches still exist and sound/music is not enabled yet. CD version is working. The data file needed can be found in the cvs module "engine-data".


Currently LordHoto works on some functions needed to get the scripts running, so that there will be very basic playing support in the (maybe near) future.


If you have any questions about the engine or its status ask cyx or LordHoto.
If you have any questions about the engine or its status ask cyx or LordHoto.
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Help is welcome. If you want to help look at our IRC channel for cyx or LordHoto and ask them that could be done.
Help is welcome. If you want to help look at our IRC channel for cyx or LordHoto and ask them that could be done.
Kyrandia 1 is currently playable from the start up to:
  Potion mixing in Zanthia's hut


=== Status of the Source Release ===
=== Status of the Source Release ===
334

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