Jump to navigation Jump to search
86 bytes removed ,  07:32, 19 July 2008
no edit summary
My TODO list for Residual (with priority):
* finish fix shadows for TinyGL and check shadow logic OpenGL (currently in progressworks)* implement shadows for OpenGL using stencil buffers
* fix font positioning
* optimise TinyGL by smart region updates
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
* try optimise main loop by less frequently calls of lua updates
* fix color textures in some places
* implement/fix (de)/allocation of resources and other things before save/load stuff
* fix Lua save/load to be portable
* implement save/load for rest part of engine
* fix TinyGL texture glitch
* optimise TinyGL by smart region updates
* do Grim finishable
* do Grim demo playable and finishable


Navigation menu