Open main menu

Difference between revisions of "The 7th Guest"

527 bytes added ,  23:17, 14 December 2008
Add instructions on what to do with audio tracks
(Add summary)
(Add instructions on what to do with audio tracks)
Line 15: Line 15:
*We've been mainly working with the DOS version, so that's the best supported one.
*We've been mainly working with the DOS version, so that's the best supported one.
*The CD-i release seems to be done using a Philips' custom engine (it doesn't use the [[Groovie]] engine for sure), so we won't be able to support it in ScummVM.
*The CD-i release seems to be done using a Philips' custom engine (it doesn't use the [[Groovie]] engine for sure), so we won't be able to support it in ScummVM.
==Audio Tracks==
Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Following the normal ScummVM rules for copying games with audio tracks would give two audio tracks named "track1.xxx" (where "xxx" is "mp3", "ogg", or "flac"). To get around this problem, the first track from the first CD should be ripped as "track1.xxx", and the track from the second CD as "track2.xxx" (the second track on the first CD, if present, is blank and unused).


==External links==
==External links==
306

edits