Difference between revisions of "AGI/TODO"

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166 bytes added ,  01:51, 18 January 2009
Fixed linking and added more info about custom 256-color palette usage with AGI256(-2).
(Added back idea for using custom 256-color palettes with AGI256(-2). This is NOT yet implemented as AGI256(-2) uses the default VGA 256-color palette.)
(Fixed linking and added more info about custom 256-color palette usage with AGI256(-2).)
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=== Features that'd be nice to have ===
=== Features that'd be nice to have ===
* Custom 256-color palette support for fan games using [[AGI/Specifications/Other#AGI256|AGI256]] or [[AGI/Specifications/Other#AGI256-2|AGI256-2]]
* Custom 256-color palette support for fan games using [[AGI/Specifications/Fan_Made_Extensions#AGI256|AGI256]] or [[AGI/Specifications/Fan_Made_Extensions#AGI256-2|AGI256-2]]
** This needs custom palette defining, loading and changing support as AGI256(-2) currently always uses the default 256-color VGA palette
* Custom picture/view/cel-dependent palettes
* Custom picture/view/cel-dependent palettes
** Example: Darken the backgrounds, lighten the ego and objects.
** Example: Darken the backgrounds, lighten the ego and objects.
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