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  • ...ary to speed up the detection process and to avoid having to calculate the MD5 checksums of large files, which would make game detection very slow. Each engine in ScummVM uses a different number of bytes to calculate their MD5 checksums.
    4 KB (764 words) - 00:25, 6 October 2023
  • handle=md5| email=md5 AT scummvm DOT org
    1 KB (205 words) - 01:33, 24 October 2020

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  • ...ary to speed up the detection process and to avoid having to calculate the MD5 checksums of large files, which would make game detection very slow. Each engine in ScummVM uses a different number of bytes to calculate their MD5 checksums.
    4 KB (764 words) - 00:25, 6 October 2023
  • ...sole). Typically by showing a GUI dialog. For the specific case of unknown MD5 checksums, we ideally would even have a "Submit feeback" dialog which could ...s of the aforementioned games, along with their MD5 checksums --[[User:Md5|Md5]] 13:53, 26 October 2010 (UTC)
    27 KB (4,492 words) - 21:45, 28 October 2010
  • plus MD5 data, has to figure out for a given path which (unique) game settings are a ...eids actually become optional: In some cases (in particular, in case of an MD5 match), ScummVM is able to determine the precise game settings given only t
    14 KB (2,365 words) - 21:05, 8 April 2006
  • This provides a standard framework for filename and MD5 based game detection. ...arameters for detection e.g. _md5Bytes is the number of bytes used for the MD5 hash for each file, etc.
    18 KB (2,833 words) - 22:09, 3 November 2023
  • --[[User:Md5|Md5]] 19:14, 6 February 2007 (UTC) --[[User:Md5|Md5]] 20:53, 3 April 2007 (CEST)
    9 KB (1,602 words) - 14:45, 5 April 2020
  • *LOADER7 (1.2.0.0 German Adiboo3) Filesize:1785928 MD5:b0eb4273c71729ed749cd3003ab99c1e *LOADER7 (1.3.0.0 German Demo Adibou3 Dev7VM.exe) Filesize:2383940 MD5:0d8f2c8b7da9ae97ad28001332981383
    48 KB (7,507 words) - 18:01, 16 April 2024
  • First off, thanks to [[User:Md5|Md5]] for adding this. The screenshots add some color. ;) --[[User:Md5|Md5]] 22:48, 10 January 2007 (UTC)
    3 KB (409 words) - 21:01, 18 June 2011
  • ...User:Md5|Filippos Karapetis]], Google Account: md5 AT scummvm.org link_id: md5 # md5
    18 KB (2,910 words) - 15:21, 14 February 2014
  • ...User:Md5|Filippos Karapetis]], Google Account: md5 AT scummvm.org link_id: md5</span> # md5
    20 KB (3,291 words) - 17:17, 19 February 2015
  • ...5FileSizeLimit from 1MB to e.g. 80 kb (this will force us to recompute the MD5 for the mac bundles, but hopefully nothing else) ...e but is big, we waste a lot of time reading 1MB of data and computing its MD5, when it should suffice to look at a few kilobytes at most.
    3 KB (580 words) - 13:14, 10 February 2023
  • ...like, without bothering to find the engine that supports them --[[User:Md5|Md5]] 18:51, 20 January 2007 (UTC) --[[User:Md5|Md5]] 08:37, 21 January 2007 (UTC)
    1 KB (197 words) - 15:27, 14 February 2007
  • --[[User:Md5|Md5]] 01:48, 2 April 2007 (CEST) --[[User:Md5|Md5]] 15:49, 2 April 2007 (CEST)
    442 bytes (67 words) - 13:49, 2 April 2007
  • ...version, which is not detected on purpose. It works fine here --[[User:Md5|Md5]] 13:22, 6 May 2007 (CEST) ...tibility, which is not listed in ScummVM's compatibility page --[[User:Md5|Md5]] 23:36, 6 May 2007 (CEST)
    806 bytes (127 words) - 09:28, 7 May 2007
  • ...Mouth, and I Must Scream||English DOS||Completable. No regressions noted.||Md5||Win32||Jan 10 |#Lure of the Temptress||English DOS||Completable. No regressions noted.||Md5||Win32||Jan 8
    12 KB (1,827 words) - 22:58, 13 January 2008
  • ...: http://www.makeuseof.com/tag/5-windows-git-clients-git-job/ --[[User:Md5|Md5]] 10:30, 5 December 2010 (UTC) ..., mohawk, Sarien (as you mentioned), tinsel ... to name a few --[[User:Md5|Md5]] 09:22, 3 January 2011 (UTC)
    12 KB (1,919 words) - 15:07, 27 February 2011
  • handle=md5| email=md5 AT scummvm DOT org
    1 KB (205 words) - 01:33, 24 October 2020
  • ...r:dreammaster|DreamMaster]], [[User:strangerke|Strangerke]],<br>[[User:md5|md5]], [[User:sev|sev]]| ...engine were merged in over time. The first was a partial implementation by md5 based on reverse engineering of the game that was added on October 15, 2016
    1 KB (161 words) - 19:38, 30 December 2023
  • If you are extracting the English version, the md5 should be: ''40015B9D4B6A88C623BBC8AB2693A152''. The Japanese version's md5 is ''A2281C014DFED8C4FF7B2C098EB79500''.
    5 KB (900 words) - 15:02, 5 November 2022
  • |developer=[[User:John_doe|John_doe]], [[User:Md5|md5]]
    1 KB (137 words) - 21:51, 28 April 2021
  • ...s|dsymonds]], [[User:sev|sev]], <br>[[User:aquadran|aquadran]], [[User:md5|md5]], [[User:Buddha^|Buddha^]], [[User:m_kiewitz|m_kiewitz]]
    4 KB (504 words) - 16:25, 6 January 2022

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