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  • ...their work on AGDS, which has helped us a lot, particularly in the area of logic programming. I would also like to thank Konstantin Mironovich for putting m ...oom.v vs. new_room_v) - the consequence of using MASM as the assembler for logic code in AGDS. I leave the names with underscores, but keep this in mind.
    62 KB (10,269 words) - 03:05, 23 January 2011
  • <span id="Logic"></span> ===Commands and operators===
    47 KB (7,439 words) - 15:12, 25 October 2018
  • =Logic resources= At the heart of Sierra's Adventure Game Interpreter is the logic file.
    40 KB (5,568 words) - 21:58, 30 November 2011
  • * Logic Resources ...sts containing all the loaded objects (separate ones for view, pic, sound, logic), with pointers to the memory heap. These lists are used by the interpreter
    18 KB (3,014 words) - 15:05, 25 October 2018
  • This article describes the '''logic syntax''' for the C-like "official" AGI syntax described in the [[AGIWiki/A ...C-based syntax described in this article is the most widely-supported AGI logic syntax.
    10 KB (1,432 words) - 15:17, 25 October 2018
  • * programs in internal AGI programming language (LOGIC resource). ...ble objects for which '''animate.obj''', '''start.update''' and '''draw''' commands were issued, directions of motion are recalculated;
    33 KB (4,498 words) - 02:56, 23 January 2011
  • ...le in the MS-DOS version. It contains all the routines for the various AGI commands. ...for the AGI such as interpreter error messages and jump tables for the AGI commands inside the AGI file.
    17 KB (2,922 words) - 07:35, 6 March 2017
  • * 2.3 [[AGI/Specifications/Overview#Logic|LOGIC, PICTURE, SOUND, and VIEW data files]] * 2.5 [[AGI/Specifications/Overview#Commands|AGI commands]]
    6 KB (627 words) - 22:22, 11 March 2017
  • ...IWiki/AGI Studio|AGI Studio]] and supports the same [[AGIWiki/Logic syntax|logic syntax]] that AGI Studio supports. However, certain features of WinAGI are * the alternate, [[AGIWiki/VB Logic Syntax|Visual Basic-like syntax]] (though WinAGI can convert between the tw
    8 KB (1,241 words) - 17:19, 3 November 2020
  • ...led max.drawn() with opcode value 143 that allow this value to be set by a Logic script. This command is missing from subsequent AGI v2 versions. It is poss ...s not present prior to the inclusion of the push.script() and pop.script() commands. This is the only real difference between 2.4XX and 2.9XX saved game files.
    19 KB (3,180 words) - 10:15, 12 March 2017
  • ...ol.x for multi-disk games). These file types are PICTURE, VIEW, SOUND, and LOGIC. The maximum amount of these in any AGI game is 256. ==== LOGIC ====
    14 KB (2,417 words) - 15:16, 25 October 2018
  • ...[[AGIWiki/Print|print]] to give the user information. Each [[AGIWiki/Logic|logic resource]] can contain up to 255 messages, with message numbers starting fr ...signed to the message. Furthermore, additional implicit assignments in the logic file can change which message number is assigned to it. If you need to know
    12 KB (1,811 words) - 15:06, 25 October 2018
  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (178 words) - 10:39, 23 January 2022
  • {{AGIWiki/Control Flow Commands}} ...script. The resources on the memory heap are dumped (with the exception of logic 0). The following things happen automatically when this command is issued:
    3 KB (512 words) - 15:11, 25 October 2018
  • {{AGIWiki/Control Flow Commands}} ...script. The resources on the memory heap are dumped (with the exception of logic 0). The following things happen automatically when this command is issued:
    3 KB (489 words) - 15:10, 25 October 2018
  • ...a character around the screen, behind, in front of and over objects. Other commands could be typed in, just like a text adventure. This concept, in various for ...you want to learn the LOGIC programming language, we suggest you read the logic section of the AGI Studio help file, and the various other bits of document
    7 KB (1,076 words) - 07:40, 6 March 2017
  • Use the following links for helpful information about the AGI logic scripting language. * [[AGIWiki/Tutorials_and_Guides|Tutorials and Guides]] for logic programming tutorials
    558 bytes (71 words) - 13:46, 28 January 2015
  • ...menus, saving and restoring, and a set of [[AGIWiki/Debugging|debugging]] commands. Without the template game, game programmers would have to implement these ...ode>. This is why programs such as the [[AGIWiki/Base Logic Generator|Base Logic Generator]] misspell the define name by default.
    6 KB (977 words) - 12:48, 26 January 2015
  • == System commands == == Test commands ==
    8 KB (1,043 words) - 03:55, 9 July 2021
  • An '''indirect command''' is a [[AGIWiki/Logic|logic]] command that requires the number of a [[AGIWiki/AGI Resources|resource]] In the above code, both commands load VIEW.020, but <code>load.view</code> is direct because it accepts the
    3 KB (485 words) - 12:54, 28 January 2015

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