Difference between revisions of "Starship Titanic"

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(Created page with "{{GameDescription| name=Starship Titanic| image=| release=1998| publisher=R&P Electronic Media| distributor=R&P Electronic Media| developer=The D...")
 
(Added TODO section for Starship Titanic)
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'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
 
'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
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== TODOs ==
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* We don't fully support Indeo 4 encoded videos that contain transparency data directly in the video frames. We currently do a best guess estimation - this is particularly noticeable in the SuperGalacticTraveler bedroom, where you'll jagged black borders around the various pieces of furniture.
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* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
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* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  
 
== External Links ==
 
== External Links ==

Revision as of 02:12, 10 June 2017

Starship Titanic
First release 1998
Also known as N/A
Developed by The Digital Village
Published by R&P Electronic Media
Distributed by R&P Electronic Media
Platforms Windows, Macintosh
Resolution (unknown)
Engine Titanic
Support Not officially supported. A WIP engine is
available in our Git repository.
Available for
Purchase
No


Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.

TODOs

  • We don't fully support Indeo 4 encoded videos that contain transparency data directly in the video frames. We currently do a best guess estimation - this is particularly noticeable in the SuperGalacticTraveler bedroom, where you'll jagged black borders around the various pieces of furniture.
  • We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.

External Links